Mafia is the party game behind Werewolf, Secret Hitler and most social deduction games. A small Mafia team hides among the townspeople; every night they quietly remove someone, and every day the town argues, accuses and votes to eliminate whoever they think is guilty.
You need nothing but people and a narrator. A deck of playing cards works as role cards, which is why Mafia is a staple of college hostels, office parties and game nights.

The classic party game of lying, accusing and voting people out.
About one in every four players. They know each other and pick a victim each night.
Everyone else. They don't know who anyone is and must find the Mafia by talking.
A townsperson who secretly protects one player each night.
A townsperson who secretly learns one player's team each night.
Not a player. Hands out roles, runs the night and keeps the game moving.
The narrator deals one secret role card to each player (for example, aces for Mafia, a king for the Doctor, a queen for the Detective, number cards for townspeople).
Night: everyone closes their eyes. The narrator wakes the Mafia, who silently agree on a victim, then the Doctor (who picks someone to save) and the Detective (who points at someone and is shown a thumbs up or down).
Day: everyone opens their eyes. The narrator announces who was eliminated, unless the Doctor saved them. Eliminated players leave the discussion.
The town discusses, accuses and defends. Anyone can nominate a suspect; the group votes, and a majority eliminates that player. In most groups their role is then revealed.
Night and day repeat until one side wins.
First game? Use one Mafia per four players, plus a Doctor and a Detective. Add special roles once everyone knows the basics.
Quiet players get voted out first. Say something every day, even if it's just who you trust.
A good narrator makes the game: tell the night's story with a little drama and keep day discussions to about five minutes.
Upcoming SyncTrip board-game and social deduction nights. Most people come alone.
At least six, and it plays best with eight to fifteen. With more than fifteen, add a second Detective or Doctor and an extra Mafia member.
They're the same game with a different theme. Werewolf replaces the Mafia with werewolves and the Detective with a Seer, and commercial versions add many extra roles.
Yes. Pick a card for each role (aces for Mafia, a king for the Doctor, a queen for the Detective) and number cards for townspeople, and deal them face down.
SyncTrip clubs host board-game and social deduction nights at cafés; see the upcoming ones on this page, or post your own Mafia night on the app. Most people come alone.
Werewolf6–20 players · 20–45 minHunt the werewolves in your village before they eat everyone.
Secret Hitler5–10 players · ~45 minA tense game of elections, policies and a hidden leader, set in 1930s Germany.
Blood on the Clocktower5–20 players · 60–120 minThe deepest social deduction game there is, run by a Storyteller.