Spyfall, by Alexandr Ushan, is a fast question-and-answer game. Everyone gets the same secret location, like a beach or a submarine, except one player: the spy, who has no idea where they are.
Players question each other to sniff out the spy without giving the location away. It's quick, loud and perfect between longer games.

Everyone knows where you are, except the spy.
Know the location and try to find the spy without making it obvious where you are.
Doesn't know the location and tries to blend in, or work out where everyone is.
Deal one card to each player: everyone sees the same location, except one player whose card says 'Spy'.
Start a timer (about eight minutes). The dealer asks any player a question about the location, that player answers and then asks someone else.
Answers should prove you know the location, but stay vague enough not to help the spy.
At any time, a player can accuse someone. If everyone else agrees, the round ends and the accused reveals their card.
The spy can stop the round at any moment, reveal and guess the location.
Ask questions that only work for the real location, like 'How did you get dressed this morning?'
Spy: listen first, answer second. Echo other people's answers.
Upcoming SyncTrip board-game and social deduction nights. Most people come alone.
Three to eight. It's at its best with five to eight players.
Yes, there are free web versions that deal locations to everyone's phone, which also works around a table.
SyncTrip game nights often mix quick party games like Spyfall with longer social deduction games. See what's coming up on this page.